Archive for the 'Consoles' CategoryPage 2 of 3

Nintendo… Wii?!?

First, let me say that I love Nintendo’s games. I have both a GameCube and a Nintendo DS, and I love both. I wouldn’t trade my ‘Cube for an Xbox 360, unless I could sell it, then buy a new ‘Cube and half a dozen games with the rest of the money. :) I think that the DS is the only place (including other consoles and the PC) where there is still any innovation in gaming, sometimes making me feel like I’m in the early 80s, with 8-bit computers when almost every game started a new genre, and it felt “magical” (OK, I was quite younger then, too), instead of being yet another sequel, or fitting right into the accepted parameters of an established genre (FPS, RTS, etc.).

And I was quite excited about the Revolution, too. Unlike the other two console makers, whose idea of innovation seems to be “better graphics”, the Revo actually promised something new. A lot of older gamers, who’ve had a ZX Spectrum or a C64, like myself, were enthusiastic about the Revolution, too.

But now, Nintendo have announced the Revo’s final name: Wii. Pronounced like “we”… or “wee”.

Really, what were they thinking? This actually makes me angry - they had everything to succeed this time: a sleek, small, beautiful console, selling for half the price of the competition, with a radical yet accessible new controller, and able to play games from all of Nintendo’s previous consoles.

And they ruin it with the dumbest, most idiotic name I’ve ever seen.

Are they aware that, in English, “wee” is slang for “small”, “urine” or “urinating”, and “penis”? Do they realize that the “I’m going to play with my Wii” jokes will never end? Do they actually imagine anyone going to a store and asking for a “Wii”?

Really, I hope someone gets fired for this. Hard. And I also hope they realize their error, and call it what it should always have been called: Revolution. Otherwise, it’s corporate suicide. (Not really, the DS is selling like hot cakes, but nobody will take them seriously in relation to non-handheld consoles again.)

“Nintendo’s ugly duckling grows up”

Nintendo’s ugly duckling grows up is the name of a recent article in gamesindustry.biz. As a happy DS owner, I loved it. :)

Excerpt:

When the Nintendo DS was shown to the public for the first time, both vocal fanboys and many media correspondents who should have known better were quick to dismiss it as large, clunky, ugly and most of all, a gimmick. It was viewed by many as a rushed and desperate attempt by Nintendo to claw back some attention from Sony’s PSP; at best, a stopgap Virtual Boy style curiosity that would fill in the gap before the arrival of a “proper” new handheld platform, unofficially dubbed Game Boy Advance 2.

Right up to the launch of the device, analysts were down on its prospects, swayed - as they assumed consumers would be - by the power and shiny design of the PlayStation Portable. Even though journalists and analysts alike hedged their bets to some extent, the tone of their comments on the DS made it clear that they expected the PSP to do to the DS what the PlayStation had done to the N64.

And yet… :)

New Portuguese Nintendo DS forum

For Portuguese-speaking readers: I’ve just created a new phpBB forum, Nintendo DS - Portugal.

It’s still in the beginning, but I hope it’ll be successful - and I hope that I don’t own the only Nintendo DS in Portugal. :)

So, if you speak Portuguese, and have a Nintendo DS or are considering buying one, you’ll be welcome there.

New Nintendo Revolution blog

Here it is, my 7th blog: A Revolution in Gaming.

It’s about the only announced console that actually has me interested - because I’m too old to be swayed by “even more polygons than the generation before!!!”. :)

Go on, visit it. :)

Warning: that site is somewhat green.

The Saga of the Nintendo DS and the Linksys WRK54G, part 2

New developments here, and not all of them are good.

To begin with, in the first part, I made a mistake (I was at work when writing it, just like now): my OpenBSD box isn’t connected to the “Internet” port in the Linksys, but to one of the “normal” ports. If I connect it to the former, it doesn’t work

Second, it still isn’t working perfectly. I’m still trying out stuff; however, it’s like this: if I haven’t gone online with the DS for a while, and I try to do so, it doesn’t work. I simply have to go to the OpenBSD server and ping the router’s internal address… and it works afterwards. It’s as if the server “forgets” that the DS is behind the router (as they’re in the same network - otherwise, the router would have to do NAT), and has to find it for itself first - if it’s “forgotten” about it, then connections from the DS go out, but the return packets aren’t routed to it.

I’m going to try a static ARP for it later tonight. I really, really don’t want to use a crontab to ping the router every 5 minutes. :)

I’ve also tried another possibility, which was to connect the switch’s “Internet” port to the server, and connect one of the ports to the switch for my old network, 192.168.0.0/24. I have to enable NAT in the Linksys between the 192.168.0 and 192.168.1. This way allows the router to update its clock using NTP, which it does every time it’s turned on, but then the DS can only connect while I’m pinging it from the server (!).

This is weird. This Linksys model isn’t exactly great - for instance, it basically “reboots” itself for every configuration change, unlike the Linux models (which I’ve seen at my father’s place).

I know, I know - I could have avoided all of this by just connecting the Linksys to the Internet, doing NAT there, and redirecting ports 22, 80 and 443 to the OpenBSD server. But I’m stubborn, and I trust OpenBSD to be “in the front lines” much more than I do the Linksys. Besides, pf (the OpenBSD firewall) is great.

The Saga of the Nintendo DS and the Linksys WRK54G

Continuing from the previous post, Nintendo DS: First Impressions, here’s a more technical bit. Still to come is a post more related to actual gaming - more precisely, Mario Kart DS, the only DS game I own.

As I said, since Mario Kart DS is the first DS game playable online (instead of simply using the DS’s normal wi-fi, which requries players to be near each other), using a normal Internet connection, to access NintendoWiFi. It doesn’t use a cable, though, but connects to a wi-fi access point.

So far, so good. However, since I’m not one of those filthy rich people who own laptops :), my home network was (and is) based on that highly advanced and incredibly modern technology called “ethernet cables”.

Continue reading ‘The Saga of the Nintendo DS and the Linksys WRK54G’

Nintendo DS: First Impressions

I bought it! Finally! :)

Bought the Mario Kart DS Pak, which includes that game, all for 150 euros. Also bought a Linksys WRK54G wireless router, because I had no wireless stuff at home, to allow the DS to use my internet connection to play Mario Kart DS (and future games, of course) online.

I didn’t have a lot of time to play with it, as I arrived home late, and today is a work day. Also, I spent more than an hour “fighting” with the wireless connection - but more on that later (in another post).

So, a few random impressions about the hardware:

  • It’s big - about the same size as a PSP, though the screens are smaller - there are two of them, though, and you can use a stylus with the bottom one, as everyone probably knows. It’s certainly too big to carry in a pocket, unless it’s a large one in a coat.
  • It’s light - much lighter than you’d guess by looking at it. I’ve used heavier mobile phones.
  • The screens actually feel “bigger” when you’re looking at them - much more “real estate” than in almost any portable stuff. Except a PSP, of course, but that one’s screen is huge.
  • Most screenshots on the web look quite “blocky”, but when you’re using the “real thing”, they don’t look or “feel” blocky at all - they’re perfect for the screen size. Of course, static screenshots on the web look different.
  • Mario Kart DS (more on that game later, in another post) is really fast and smooth - no matter what was on the screen, I never experienced the slightest slowdown or frame skipping. This is certainly not your dad’s Game Boy :)
  • I haven’t had enough time to test how long a full battery lasts. The manual says it should last for more than 6 hours of constant playing.
  • DS games come in a kind of memory cards, though they’re still referred to as “carts”. The DS also has a larger slot for GBA games.
  • When you close the DS, it automatically pauses the game and goes into “sleep mode”, which uses less battery power. Opening it goes instantly to where you left it. Great if you’re leaving a bus, or something.

No photos yet, I hadn’t enough time yesterday.

Dark temptation: Nintendo DS

The Nintendo DS tempts me more and more. Will I be able to resist it for long? :?

Nintendo DS

A curiosity: I went to two stores today in Lisbon (Vobis and Worten, in Vasco da Gama), and console availability was like this:

- Both had lots of Gameboy Micros and PSPs.
- One of them had GBA SPs, the other didn’t.
- Neither had DSes (although they had DS games).

If I can find them tonight at Fnac, in Colombo, maybe — just maybe — I’ll do something crazy. :)

More about the Nintendo Revolution

All of the following are rumors, coming from my “Nintendo” subscription in Google News:

  • The Revolution should be released around Thanksgiving 2006 - which, to non-Americans, means November.
  • The “Revolution” name still isn’t final, though I personally love it. :)
  • It will use 2 kinds of DVDs: single-layer (4.7 GB) and dual-layer (8.5 GB). It will also read GameCube mini-DVDs (1.5 GB), as it’s fully backward compatible.
  • Specs-wise, it doesn’t look too impressive compared to the Xbox 360 and the PS3 - it’ll be basically a “Super GameCube”, with about 2-3 times the power as the GC. Still way ahead of the first Xbox, though - and, knowing Nintendo, they’ll be able to do more with less. Remember that the “tiny” ‘Cube had games, such as Metroid Prime and Resident Evil 4, which looked better than anything on the (better on paper) Xbox.
  • It’s also rumored to be ridiculously cheap - $200, or even $150 - at launch. Wasn’t the PS3 going to cost $600? :)
  • Nintendo has also stated that the ways in which people moved the controller in the demonstration video were exaggerated - instead of arms swinging wildly, it will be more like using a mouse (in 3D, of course). For most games, at least - in some, however, the point will be to do realistic movements, such as in a swordfighting game.
  • Confirmed games include a new, seamlessly online Super Smash Bros., a new Hideo Kojima game, and Metroid Prime 3.

“Nintendo for kids”?!?

I’m tired of this stupid argument by ignorant people, so I just had to copy this comment I just saw on Slashdot (it’s by an AC so I can’t give proper credit, unfortunately):

What the fuck does a game’s rating have to do with who it’s aimed at? Just because a game doesn’t feature exploding corpses, lakes of blood, automatic weapons, random senseless violence, demonic possession, bouncing boobies, or gratuitous sex, it doesn’t mean that it’s “for kids”. In fact, games with stuff that earns them an M rating are exactly the kind of games that are intended for kids, specifically teenagers between 13 and 18 - the hormonally imbalanced “I want to be grown up” lot, who think that playing a game where you go around beating up prostitutes makes them more of a man.

Games that are aimed exclusively at young children (in the way you seem to think Nintendo’s games are) are extremely rare, and far more likely to be released for everything that’s electronic and plays games (PS2, Gamecube, Xbox, PC, GBA, DS, PSP, possibly others). Stuff like the endless stream of Spongebob Squarepants or Disney games, or whatever. These games are absolutely awful, because they’re developed with the idea that kids are too stupid to know any different, and they largely sell because parents who don’t know any better buy them. Anyone over the age of 6 finds them unplayable, and even then they aren’t very good games.

That’s not even close to what Nintendo’s games are like. Nintendo’s games are designed for everyone. They aren’t intended to exclude everyone over a certain age as kids’ games are, and they aren’t intended to exclude everyone under a certain age either. In order to be playable by everyone, they need to qualify for the appropriate ratings, so that means they can’t include content that would kick their rating too high.

If you thing those ratings are the same as the age ratings on a toy, or a jigsaw puzzle, or whatever (the ones that say things like “Ages 6 - 11″ or “12 and up”), you’re seriously deluded.

Is the Xbox 360 the second coming of the Sega Dreamcast?

Ricardo has already mentioned it in his blog, though I saw the article on 1up mentioned on Slashdot initially.

It’s a very nice comparison, which makes a lot of sense, although some of the points are stretching it a little (rich bald guy spotted at promotions!?). In fact, the original Xbox was already seen by many as having a lot to do with the Dreamcast, including, among other things, the controller. Now, apparently, it’s even closer.

The article also mentions how the Xbox 360 will probably not be a failure, unlike the Dreamcast (which wasn’t really a failure, it just couldn’t make Sega recover from their losses, and loss of confidence, created by the Mega 32X, the Mega CD and the Saturn.) I’m guessing it’s true - MS has the money to throw into it to make sure it sells, even if they sell it at a huge loss and costs them billions (like the first Xbox did). They’re not doing it to make money, but to get a piece of “your living room” - and Sony is after the same thing. Nintendo, of course, is still about games and nothing else, which is why I love them. :)

Why I’ll probably buy an Xbox 360

Jeff Minter\'s Neon for Xbox 360

Need I say more? ;)




Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal
Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal