Fahrenheit / Indigo Prophecy: finished

Just finished Fahrenheit. It’s not really a hard game. It is, however, a great one.

Amazing direction, voice acting, soundrack, and the first 3/4 of the game are some of the most emotional gaming moments ever seen in a game. The last part of the game, however, feels a bit rushed, and the story becomes much less believable, making me shake my head and say “come on…” a few times.


Oddly enough, I can’t complain about what most reviewers complained about: the action sections. Maybe it’s my natural reflexes, honed by more than 25 years of gaming (and my huge modesty, of course :)), but I had no problem with them, never had to lower the difficulty level, and was even able to watch the action and dialogues during the sequences (another thing many people complained about). Nor do I have any problem with the Matrix Revolutions / Dragonball Z fights near the end. They look, sound and play amazingly, IMO.

I just wish that the game was longer (not that it’s a very short game, I finished it quickly because I played it a lot - I wanted it to be longer because I was enjoying it so much.), that the end part was as good as the beginning, and that there were more “what you do now affects what happens later” situations (most are, again, at the game’s beginning).

In short: not a perfect game, but if you like adventure games, or simply good, emotional stories at all, you have to buy this game. Not only for the game itself, but to tell those sequel-obsessed suits that there’s still a market for genres other than FPSs, MMORPGs and driving games. You know, more mature games (and I’m not talking about sex or violence).

One last thought, for those who have played the game and know how its control scheme works: imagine playing it with two Nintendo Revolution controllers

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Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Portugal