In the state of Michigan, U.S.A, apparently a law forbidding the sale of “mature” (you know, what in a movie means PG, but in a game means M or even AO) games to minors passed. Even though it’s unconstitutional.
But, surprisingly, the video games industry is fighting back. For a change. About time, IMO.
From the linked article:
The ESA argues that this bill is an effort to substitute the government’s judgment for parental supervision and turn retailers into surrogate parents. Lowenstein said that the industry’s products were being unreasonably and unfairly singled out. He contends that while there is no question that a few games have content that some audiences will find offensive, the same can be said for some content in TV, films, music, and books. Since the government does not regulate the sales of those entertainment industries, it should follow suit for the sale of video games. Ultimately, he concluded, parents, not government or industry, must be the gatekeepers of what comes in the home.
“In 2004, the average game buyer was 37 years old and the average game player was 30,” Lowenstein said. “Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it’s illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?”
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