New category: “Fun stuff”. And, to innaugurate it…
It’s a little old, but I only found out about it yesterday: the original Zombie Infection Simulation. It’s in Java, and it simulates an outbreak, beginning in a city with hundreds of humans and one zombie. Humans are faster, and those who see the zombie panic and flee in terror; those the zombie catches are infected, and turn into new zombies.
That simulation is quite fun to watch.
However, it’s a little limited, because it always ends up the same way: 100% zombies, zero humans.
And so, here is the improved Zombie Infection Simulation: “zombies fight back” version!
In this version, the humans may decide to fight back (but mostly panic and run, as before), and if they do so, they have a 50% chance of killing the zombie. That chance increases as the number of humans diminishes (supposedly, the few remaining humans are now well aware of zombies, and how to kill them). This creates some interesting scenarios: sometimes the outbreak is stopped at the beginning, sometimes humans get extinct as before, and you can end up with short groups of “zombie hunters” in an undead world, who kill a lot of them before they die.
Really fun to watch. To me, at least. ![]()
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